![]() In the credits I’m categorized as a character designer, but during the later stages of development I did overpainting of large prerendered background images. ― Were there any other interesting happenings or things you struggled with that you particularly remember from development? You can see the little legs sticking out the bottom and it’s always wobbling back and forth. I’ve already mentioned Ragtime Mouse, so aside from that. Are there any that you remember in particular? ― FFIX has a lot of mini games, many of which are quite difficult. If Tantalus were the official royal family band, I imagined that they would be a wandering troupe that comes to Alexandria once a year – that’s the image I used when designing for the collaboration. The request for the Coca-Cola collaboration characters came when the design work for FFIX’s development was almost finished, so I had very little trouble designing them. Is there anything you were especially careful about because it was a collaboration? ― We heard that you did some FFIX illustration commissions for Coca-Cola. When I’m super overloaded or really feeling the pressure of an approaching deadline, in the middle of the night I’ll often listen to “Quina’s Theme” while working. I love “Quina’s Theme.” The banging rhythm of the drums when the song starts - that strong, steady sound gives me a lot of courage. There are a lot of well-known songs from FFIX so I’d like to talk about one that doesn’t get much attention. Are there any songs from the soundtrack that are particularly memorable to you? Uematsu’s music played a large part in expressing FFIX’s unique characters and world. ![]() Minaba and I made the art by giving the CG team pose ideas and then painting over the CG they got back to us. The character poses in that art ended up primarily used for promotional and UI purposes. ![]() ― The CG screenshots overlaid with character lines that play when the game loads are another memorable way that FFIX showed its characters. However, I think the way the characters are almost overly expressive with big exaggerated body language looks great because of their shorter statures, and I feel that matches very well with the motifs of “theater” and “stage” that permeate FFIX. ![]() I wasn’t part of the development team when it was decided that FFIX’s characters would be shorter than before, so I don’t know the reason. ― The characters in FFIX were a little shorter in stature than those in FF titles released shortly before FFIX. Someday I’d like to hear about their origins in depth. The other Tantalus members’ backgrounds were always a mystery, even during the character planning stages. At first, during development there was talk of Ruby being an oyama, although I’m not sure how the official lore on that ended up. The Tantalus theater troupe was primarily designed by the art director, Mr. ![]()
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