The BP_Configurator Blueprint takes in data from a specified Level Variant Set and dynamically creates the user interface for your configurator: All Variants are translated into buttons in the interface at runtime via the BP_Configurator.įor information on using the Variant Manger, please see the Variant Manager documentation. These are represented by a thumbnail image set by the user. Each Variant represents an option in the configurator and can contain one or more Actors with a variety of property changes. The Variants column contains all of your Actor configurations, known as variants, organized into Variant Sets. The template uses the Variant Manager, a specialized UI panel that organizes different configurations of properties for Actors in your level and stores them in a LevelVariantSet Actor. The information is then passed to the BP_Configurator Blueprint which uses the information to dynamically create the user interface and display all of the variant options, complete with user-defined thumbnail images: Using the Variant Manager, you can define Actor Variants and Variant Sets within a LevelVariantSet Actor. Procedurally generated interface that presents users with options.Ībility to add new variations without using Blueprint code. Geometry variation using Actor switching. The template utilizes Level Variant Sets, custom UMG interface elements, and a purpose-built configuration Blueprint with the following features: The Product Configurator template in Unreal Engine 4 (UE4) presents 3D visualization artists with a starting point for the creation of a customizable product configurator and user interface. Creating Your Variants in the Variant Manager
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